

QA TESTER & LEAD QA TESTER
2022
I had the opportunity to be a QA tester at Ogre Pixel for the game Lonesome Village, a cozy game with adventure and exploration elements that was possible thanks to an outstanding Kickstarter campaign that got 5+ times the funding goal thanks to the passion of gamers. Additionally, the game had the honor of being the winner of the Arctic Pitch 2022, as well as getting recognition from the official selection of games of Tokyo Game Show 2021, the GDC Expo 2022. The game is now available to purchase on Nintendo Switch, PC, Xbox One, iOS, and Android.
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As a QA tester, I found a fair number of bugs in the game, but I also managed to find how to replicate them and report them in a detailed matter so that the programmers could get a better understating of the bug.
Thanks to my various skills and knowledge, I was granted the chance to test in-engine, which allowed me to track bugs faster and more efficiently. ​​​​
Also, this allowed me to help the team in the development of additional content when they required additional help. As a passionate developer, it was an honor to be as helpful as possible to move towards the objective of creating a game that players love.
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As the development of the game kept moving forward, I kept adding more value to the project and to the team, which granted me the opportunity to be the lead QA tester of the studio.
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The team got motivated to give me that opportunity because of my high performance, drive, passion, and a positive attitude to improve the quality of the game as much as possible, in any possible way.
Additionally, the team got interested due to my certification in strategic leadership and because I shared some of my experiences leading group projects in university.

Since I am extremely passionate about video games. I couldn't resist the urge to share all my feedback with the development team. Additionally, the game design knowledge I had back then also allowed me to provide more detailed recommendations on how to improve the game in many ways.
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Voluntarily and aside from my main responsibilities as a QA tester, I designed layouts and design documents to explain my ideas more clearly, which is something that the development team appreciated very much and some of my ideas got implemented in the final version of the game. Such attitude and additional effort gave me the opportunity to be invited to the design and programming meetings in the studio, where I also shared solutions and designs to overcome different challenges through the development.
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Ogre Pixel is a small Indie studio; in the QA team, I had to lead 3 people who used game build to test the game.
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I kept testing in-engine, but eventually, I had to train one of the testers to test the game in-engine, so that we could have 2 people testing in build, and 2 people testing in engine; this allowed us to find different kinds of bugs more quickly.
​Moreover, I constantly analyzed the high priority areas of the game based on phase of the project and the different bug priorities that we had. Thus, I created high efficiency strategies to get better coordination and tracking of bugs.


Early Game Designer & QA Tester
2022
A Tiny Sticker Tale is an adventure-puzzle game developed by Ogre Pixel. Thanks to the previous success of Lonesome Village, this game managed to get 7+ times the funding goal on Kickstarter. Additionally, the game had the honor of being in the official selection of Guerrilla Collective.
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The game has been well received by players thanks to its emotional story. The game is now available to purchase on Nintendo Switch, PC, iOS, and Android.
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The development of this game started during the last weeks of development of Lonesome Village.

After the release of Lonesome Village, the team asked me for puzzle ideas for this game so that we could create a prototype of the game. I wrote a significant amount of puzzles, scenarios, and level design layouts based on the original concept of the game.
Thereafter, I helped the team with the development of the first prototype of the game.
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I had to leave the studio to start my Game Design program at Conestoga College, but later on I helped the studio with brief QA testing before the release of the game.